And there lies my main “issue” with Inmost: it just isn’t an entertaining experience. In fact, the gameplay itself isn’t even the game’s focus at all. Even if it makes me feel like an emo teenager on the inside. Depending on who you’re controlling, you’ll either be faster or able to get rid of enemies with combat techniques, but this isn’t its main focus. It also borrows some elements from the metroidvania genre. However, this is still the kind of game in which your controls are intentionally stiff, with a high degree of trial and error involved. It is looser and more free-form than your average Prince of Persia clone, as you have a higher degree of autonomy over your jumps, for instance. At its core, Inmost is a puzzle platformer. I don’t want to enter into details as to who they are and what they do, as Inmost is best enjoyed by knowing very little about its plot and setting. The gameplay varies depending on the character you’re controlling, as you alternate between three of them. And those are just the first ten minutes or so. You will also learn how everyone around you has equally lost all hope, with one of the earliest characters you meet complaining about how miserable life is. You’ll quickly learn that you need to avoid these dark blobs scattered throughout the world, as the slightest touch will kill your character. You’re thrown into a world with little explanation of what to do and where to go, with death being almost a mandatory learning experience. You’re bombarded with a beautiful, but absolutely depressing, borderline monochromatic color palette that evokes a sense of sadness and loss of hope. Right from the get-go, it showcases that you’ll be in for a discomforting ride. My inner demons sure don’t like to respect my privacy.
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